同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed8d8ae5af83eb8993eb968fe98291cebaecbeb1e9b59d | æ°¸ë벰幼먯ë¾æ°¸ëíå¯ëëéÎºì¾±éµ |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed8d8ae5af83eb8993eb968fe98291cebaecbeb1e9b59d | 豌ク?罷イー蟷シ?ッ?セ豌ク?被濠蟇?遠?城qホコ?ア魴 |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed8d8ae5af83eb8993eb968fe98291cebaecbeb1e9b59d | 羂碁??覯医梗襾?セ羂碁????絲??????虜貍演? |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed8d8ae5af83eb8993eb968fe98291cebaecbeb1e9b59d | 永띔벰幼먯뎾永띔퍊寃뉓떏邑κ쾱鵝 |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed8d8ae5af83eb8993eb968fe98291cebaecbeb1e9b59d | 麗몃쓷踰겼뭡癒?렱麗몃쓷佾듿칰喩볥뼅歪뫮븐쓩俑 |