同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed878cefa7b3eab7a1ed8481e98291eba3b9eb929f4d | æ°¸ë벰幼먯ë¾æ°¸ëí麟귡íé룹ëM |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed878cefa7b3eab7a1ed8481e98291eba3b9eb929f4d | 豌ク?罷イー蟷シ?ッ?セ豌ク?被㈹?ウ?。奓?q?ケ?櫪 |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed878cefa7b3eab7a1ed8481e98291eba3b9eb929f4d | 羂碁??覯医梗襾?セ羂碁????錻滑掘????襭豪??M |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed878cefa7b3eab7a1ed8481e98291eba3b9eb929f4d | 永띔벰幼먯뎾永띔퇌麟귡턁邑룹뒟M |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ed878cefa7b3eab7a1ed8481e98291eba3b9eb929f4d | 麗몃쓷踰겼뭡癒?렱麗몃쓷靭뚳㎡洹≫꼤歪묐9愉욻 |