同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ebb2b0e5aea5ebaa85eb84beefa696eb9aaaed8481e98291 | æ°¸ëë²°å¹¼ë¨¯ë¾æ°¸ëë²°å®¥ëª ë¾ï¦ëªíé |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ebb2b0e5aea5ebaa85eb84beefa696eb9aaaed8481e98291 | 豌ク?罷イー蟷シ?ッ?セ豌ク?罷イー螳・??╂?耶坎奓?q |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ebb2b0e5aea5ebaa85eb84beefa696eb9aaaed8481e98291 | 羂碁??覯医梗襾?セ羂碁??覯医?覈??常??????? |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ebb2b0e5aea5ebaa85eb84beefa696eb9aaaed8481e98291 | 永띔벰幼먯뎾永띔벰宥명넾練뚪턁邑 |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebee6b0b8eb9d94ebb2b0e5aea5ebaa85eb84beefa696eb9aaaed8481e98291 | 麗몃쓷踰겼뭡癒?렱麗몃쓷踰겼?紐낅꽳癲뽯슞蚓곲굫 |