同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebde6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e9b4a6 | æ°¸ë벰幼먯ë½æ°¸ëíå¯ëíéκ쾱鴦 |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebde6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e9b4a6 | 豌ク?罷イー蟷シ?ッ?ス豌ク?被濠蟇?鉛奓?qホコ?ア魘ヲ |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebde6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e9b4a6 | 羂碁??覯医梗襾?ス羂碁????絲???????虜貍演侃 |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebde6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e9b4a6 | 永띔벰幼먯뎽永띔퍊寃뉔턁邑κ쾱鴦 |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8ebde6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e9b4a6 | 麗몃쓷踰겼뭡癒?렰麗몃쓷佾듿칰喩뷀꼤歪뫮븐쓩辱 |