同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8eb5e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9ec95b8ec85be | æ°¸ë벰幼먯ëµæ°¸ëí飮긺ë æ´¹ì¸ì ¾ |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8eb5e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9ec95b8ec85be | 豌ク?罷イー蟷シ?ッ?オ豌ク?被骨鬟ョ?コ??エケ?ク?セ |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8eb5e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9ec95b8ec85be | 羂碁??覯医梗襾?オ羂碁????蕋?減??羇轟?語? |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8eb5e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9ec95b8ec85be | 永띔벰幼먯뎵永띔퍜飮긺독洹앸셾 |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8eb5e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9ec95b8ec85be | 麗몃쓷踰겼뭡癒?렦麗몃쓷佾쒒.湲븍룆域뱀빖蔭 |