同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6abbbeb97a3eab5a0efa7afebba9dec84a0e694b8eab799eab1a7e5a49ceabb8bebae80e5ae9ceb8591eca3b0e5beaa | æ«»ë£êµ 璘ëºì æ¸ê·ê±§å¤ê»ë®å®ë 죰循 |
SJIS-WIN | e6abbbeb97a3eab5a0efa7afebba9dec84a0e694b8eab799eab1a7e5a49ceabb8bebae80e5ae9ceb8591eca3b0e5beaa | 讚サ?」???ッ?晧│謾ク?呟アァ螟懋サ躯ョ?螳罹??ー蠕ェ |
EUC-JP | e6abbbeb97a3eab5a0efa7afebba9dec84a0e694b8eab799eab1a7e5a49ceabb8bebae80e5ae9ceb8591eca3b0e5beaa | 罠視?j?錻?????瑚?蟇у?蟷?覡?絎???譯医妾 |
UTF-8 | e6abbbeb97a3eab5a0efa7afebba9dec84a0e694b8eab799eab1a7e5a49ceabb8bebae80e5ae9ceb8591eca3b0e5beaa | 櫻뗣굠璘뺝선攸귙걧夜껋뮀宜녑죰循 |
UHC | e6abbbeb97a3eab5a0efa7afebba9dec84a0e694b8eab799eab1a7e5a49ceabb8bebae80e5ae9ceb8591eca3b0e5beaa | 輿삳뿣援좑㎝類앹꽑奄멸퇈嫄㎩쩂猿뗫?若쒕뀘二겼쑵 |