同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c40e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c534d | æëì[Kæëì[O\@æëì[Kæëì[O\SM |
SJIS-WIN | e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c40e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c534d | 譖罹?川鴨[K譖罹?川鴨[O\@譖罹?川鴨[K譖罹?川鴨[O\SM |
EUC-JP | e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c40e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c534d | ??????[K??????[O\@??????[K??????[O\SM |
UTF-8 | e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c40e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c534d | 曜뀐슛[K曜뀐슛[O\@曜뀐슛[K曜뀐슛[O\SM |
UHC | e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c40e69b9ceb8090ec8a9b5b4be69b9ceb8090ec8a9b5b4f5c534d | 余쒕?먯뒟[K余쒕?먯뒟[O\@余쒕?먯뒟[K余쒕?먯뒟[O\SM |