同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e689ae7de689aee689ae4be689ae7de689aee689ae4f5c40e689ae7de689aee689ae4be689ae7de689aee689ae4f5c534d | æ®}æ®æ®Kæ®}æ®æ®O\@æ®}æ®æ®Kæ®}æ®æ®O\SM |
SJIS-WIN | e689ae7de689aee689ae4be689ae7de689aee689ae4f5c40e689ae7de689aee689ae4be689ae7de689aee689ae4f5c534d | 謇ョ}謇ョ謇ョK謇ョ}謇ョ謇ョO\@謇ョ}謇ョ謇ョK謇ョ}謇ョ謇ョO\SM |
EUC-JP | e689ae7de689aee689ae4be689ae7de689aee689ae4f5c40e689ae7de689aee689ae4be689ae7de689aee689ae4f5c534d | ????????????\@????????????\SM |
UTF-8 | e689ae7de689aee689ae4be689ae7de689aee689ae4f5c40e689ae7de689aee689ae4be689ae7de689aee689ae4f5c534d | 扮}扮扮K扮}扮扮O\@扮}扮扮K扮}扮扮O\SM |
UHC | e689ae7de689aee689ae4be689ae7de689aee689ae4f5c40e689ae7de689aee689ae4be689ae7de689aee689ae4f5c534d | 偃?偃?돫K偃?偃?돫O\@偃?偃?돫K偃?偃?돫O\SM |