同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e5aeb5efbdaae58facee818eefbdaaefbdaaefbda2ee9baaefbdaaefbda4efbda2efbe8ce5aeb5efbda4e58facefbe834d | 宵ェå¬îェェ「îªï½ªï½¤ï½¢ï¾å®µï½¤å¬ï¾M |
SJIS-WIN | e5aeb5efbdaae58facee818eefbdaaefbdaaefbda2ee9baaefbdaaefbda4efbda2efbe8ce5aeb5efbda4e58facefbe834d | 螳オ?ェ蜿ャ﨟趣スェ?ェ?「都ェ?ェ?、?「?悟ョオ?、蜿ャ?ギ |
EUC-JP | e5aeb5efbdaae58facee818eefbdaaefbdaaefbda2ee9baaefbdaaefbda4efbda2efbe8ce5aeb5efbda4e58facefbe834d | 絎居終????終鐔?就??終鐔わ就鐓?絎居修???M |
UTF-8 | e5aeb5efbdaae58facee818eefbdaaefbdaaefbda2ee9baaefbdaaefbda4efbda2efbe8ce5aeb5efbda4e58facefbe834d | 宵ェ召ェェ「ェ、「フ宵、召テM |
UHC | e5aeb5efbdaae58facee818eefbdaaefbdaaefbda2ee9baaefbdaaefbda4efbda2efbe8ce5aeb5efbda4e58facefbe834d | 若듸쉠厓ь걥節わ쉠節?쎀節わ숴節?풄若듸숴厓э푵M |