同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab5e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab54d | 宵ェå¬îェ、「îµå®µï½ªå¬îェ、「îµM |
SJIS-WIN | e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab5e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab54d | 螳オ?ェ蜿ャ﨟趣スェ?、?「郞オ螳オ?ェ蜿ャ﨟趣スェ?、?「郞オM |
EUC-JP | e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab5e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab54d | 絎居終????終鐔わ就?球?鐔????終鐔わ就?? |
UTF-8 | e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab5e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab54d | 宵ェ召ェ、「宵ェ召ェ、「M |
UHC | e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab5e5aeb5efbdaae58facee818eefbdaaefbda4efbda2ee9ab54d | 若듸쉠厓ь걥節わ숴節?슮若듸쉠厓ь걥節わ숴節?슮M |