同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e5aeb5efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9de68698efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9e4d | 宵、å¬ï¾å®µï½ªï½¡ï¾æ、å¬ï¾å®µï½ªï½¡ï¾M |
SJIS-WIN | e5aeb5efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9de68698efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9e4d | 螳オ?、蜿ャ?ょョオ?ェ?。?晄??、蜿ャ?ょョオ?ェ?。?朞 |
EUC-JP | e5aeb5efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9de68698efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9e4d | 絎居修???絎居終鐔¥???鐔ゅ??絎居終鐔¥?M |
UTF-8 | e5aeb5efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9de68698efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9e4d | 宵、召ツ宵ェ。ン憘、召ツ宵ェ。゙M |
UHC | e5aeb5efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9de68698efbda4e58facefbe82e5aeb5efbdaaefbda1efbe9e4d | 若듸숴厓э푴若듸쉠節∽풚抑섓숴厓э푴若듸쉠節∽풛M |