同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b1834d | å éë ¢ç±å éë ¢ç±å éë ¢ç±å éë ¢ç±M |
SJIS-WIN | e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b1834d | 蜈??零?「邀??騾零?「邀??騾零?「邀??騾零?「邀ギ |
EUC-JP | e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b1834d | ?????∝??????∝??????∝??????∝?M |
UTF-8 | e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b1834d | 元逗렢籃元逗렢籃元逗렢籃元逗렢籃M |
UHC | e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b183e58583e98097eba0a2e7b1834d | 押껈?쀫젪映껃뀇倭쀫젪映껃뀇倭쀫젪映껃뀇倭쀫젪映긎 |