同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1e580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c40e580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c534d倭듸슛[\倭듸슛[\@倭듸슛[\倭듸슛[\SM
SJIS-WINe580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c40e580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c534d蛟ュ?ク?媼\蛟ュ?ク?媼\@蛟ュ?ク?媼\蛟ュ?ク?媼\SM
EUC-JPe580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c40e580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c534d???語??[\???語??[\@???語??[\???語??[\SM
UTF-8e580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c40e580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c534d倭듸슛[\倭듸슛[\@倭듸슛[\倭듸슛[\SM
UHCe580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c40e580adeb93b8ec8a9b5b5ce580adeb93b8ec8a9b5b5c534d暗?벝泣?\暗?벝泣?\@暗?벝泣?\暗?벝泣?\SM