同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | d5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbe4d | ÕÌ?ÐËÖº?«¾ÕÌ?ÐËÖº?«¾ÕÌ?ÐËÖº?«¾ÕÌ?ÐËÖº?«¾M |
SJIS-WIN | d5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbe4d | ユフ?ミヒヨコ?ォセユフ?ミヒヨコ?ォセユフ?ミヒヨコ?ォセユフ?ミヒヨコ?ォセM |
EUC-JP | d5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbe4d | 嫐?佶嶌??嫐?佶嶌??嫐?佶嶌??嫐?佶嶌??M |
UTF-8 | d5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbe4d | ?????ֺ????????ֺ????????ֺ????????ֺ???M |
UHC | d5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbed5cc3fd0cbd6ba3fabbe4d | 螂?菫嶺?ゾ螂?菫嶺?ゾ螂?菫嶺?ゾ螂?菫嶺?ゾM |