同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3afc2bdc2bec3afc2bdc2adc3a8c28cc2b1c3a9c2b9c2bfc3afc2bdc2bec3afc2bdc2a4c3a8c2a9c294 | ï½¾ï½Âè±鹿セ、詠|
SJIS-WIN | c3afc2bdc2bec3afc2bdc2adc3a8c28cc2b1c3a9c2b9c2bfc3afc2bdc2bec3afc2bdc2a4c3a8c2a9c294 | テッツスツセテッツスツュティツ個アテゥツケツソテッツスツセテッツスツ、ティツゥツ |
EUC-JP | c3afc2bdc2bec3afc2bdc2adc3a8c28cc2b1c3a9c2b9c2bfc3afc2bdc2bec3afc2bdc2a4c3a8c2a9c294 | 誰遜他誰遜足竪?賊辿孫多誰遜他誰遜造竪息? |
UTF-8 | c3afc2bdc2bec3afc2bdc2adc3a8c28cc2b1c3a9c2b9c2bfc3afc2bdc2bec3afc2bdc2a4c3a8c2a9c294 | ï½¾ï½è±é¹¿ï½¾ï½¤è© |
UHC | c3afc2bdc2bec3afc2bdc2adc3a8c28cc2b1c3a9c2b9c2bfc3afc2bdc2bec3afc2bdc2a4c3a8c2a9c294 | 챦쩍쩐챦쩍짯챔혣짹챕쨔쩔챦쩍쩐챦쩍짚챔짤혬 |