同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a24d | 﨤転﨤転﨤転﨤転M |
SJIS-WIN | c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a24d | テッツィツ、ティツサツ「テッツィツ、ティツサツ「テッツィツ、ティツサツ「テッツィツ、ティツサツ「M |
EUC-JP | c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a24d | 誰即造竪損蔵誰即造竪損蔵誰即造竪損蔵誰即造竪損蔵M |
UTF-8 | c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a24d | 﨤転﨤転﨤転﨤転M |
UHC | c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a2c3afc2a8c2a4c3a8c2bbc2a24d | 챦짢짚챔쨩짖챦짢짚챔쨩짖챦짢짚챔쨩짖챦짢짚챔쨩짖M |