同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3afc2a7c2b1c3acc296c2b9c3abc2a0c2b1c3a5c2adc29fc3abc2a0c29cc3a8c29bc29fc3abc2a0c2b0c3abc2a0c2af4d隣얹렱孟렜蛟렰렯M
SJIS-WINc3afc2a7c2b1c3acc296c2b9c3abc2a0c2b1c3a5c2adc29fc3abc2a0c29cc3a8c29bc29fc3abc2a0c2b0c3abc2a0c2af4dテッツァツアテャツ鳴ケテォツ?ツアテ・ツュツ淌ォツ?ツ愿ィツ崢淌ォツ?ツーテォツ?ツッM
EUC-JPc3afc2a7c2b1c3acc296c2b9c3abc2a0c2b1c3a5c2adc29fc3abc2a0c29cc3a8c29bc29fc3abc2a0c2b0c3abc2a0c2af4d誰則賊狸?孫谷?賊奪足?谷??竪??谷?属谷?俗M
UTF-8c3afc2a7c2b1c3acc296c2b9c3abc2a0c2b1c3a5c2adc29fc3abc2a0c29cc3a8c29bc29fc3abc2a0c2b0c3abc2a0c2af4d隣얹렱孟렜蛟렰렯M
UHCc3afc2a7c2b1c3acc296c2b9c3abc2a0c2b1c3a5c2adc29fc3abc2a0c29cc3a8c29bc29fc3abc2a0c2b0c3abc2a0c2af4d챦짠짹챙혯쨔챘혻짹책짯혺챘혻혵챔혴혺챘혻째챘혻짱M