同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3afc2a7c2b1c3acc296c29cc3abc2a0c29ec3abc280c29cc3abc2a0c2b0c3abc2a0c2b1c3afc2a7c2bac3abc2a0c2a1隣얜렞뀜렰렱狀렡
SJIS-WINc3afc2a7c2b1c3acc296c29cc3abc2a0c29ec3abc280c29cc3abc2a0c2b0c3abc2a0c2b1c3afc2a7c2bac3abc2a0c2a1テッツァツアテャツ鳴愿ォツ?ツ榲ォツ?ツ愿ォツ?ツーテォツ?ツアテッツァツコテォツ?ツ。
EUC-JPc3afc2a7c2b1c3acc296c29cc3abc2a0c29ec3abc280c29cc3abc2a0c2b0c3abc2a0c2b1c3afc2a7c2bac3abc2a0c2a1誰則賊狸??谷??谷??谷?属谷?賊誰則尊谷?臓
UTF-8c3afc2a7c2b1c3acc296c29cc3abc2a0c29ec3abc280c29cc3abc2a0c2b0c3abc2a0c2b1c3afc2a7c2bac3abc2a0c2a1隣얜렞뀜렰렱狀렡
UHCc3afc2a7c2b1c3acc296c29cc3abc2a0c29ec3abc280c29cc3abc2a0c2b0c3abc2a0c2b1c3afc2a7c2bac3abc2a0c2a1챦짠짹챙혯혵챘혻혷챘?혵챘혻째챘혻짹챦짠쨘챘혻징