同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3afc2a6c2abc3abc29ac2aec3abc2bfc2abc3a9c29dc2b7c3abc297c2b0c3acc2adc28fc3a7c294c2b1c3abc2a9c2嶺뚮뿫靷뗰쭏由ë©Â
SJIS-WINc3afc2a6c2abc3abc29ac2aec3abc2bfc2abc3a9c29dc2b7c3abc297c2b0c3acc2adc28fc3a7c294c2b1c3abc2a9c2テッツヲツォテォツ堋ョテォツソツォテゥツ敖キテォツ猟ーテャツュツ湘ァツ板アテォツゥツ
EUC-JPc3afc2a6c2abc3abc29ac2aec3abc2bfc2abc3a9c29dc2b7c3abc297c2b0c3acc2adc28fc3a7c294c2b1c3abc2a9c2誰側束谷?速谷多束辿?揃谷?属狸足?巽?賊谷息
UTF-8c3afc2a6c2abc3abc29ac2aec3abc2bfc2abc3a9c29dc2b7c3abc297c2b0c3acc2adc28fc3a7c294c2b1c3abc2a9c2嶺뚮뿫靷뗰쭏由ë©?
UHCc3afc2a6c2abc3abc29ac2aec3abc2bfc2abc3a9c29dc2b7c3abc297c2b0c3acc2adc28fc3a7c294c2b1c3abc2a9c2챦짝짬챘혳짰챘쩔짬챕혶쨌챘혰째챙짯혧챌혬짹챘짤