同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3afc2a6c2a4c3abc280c281c3abc2b8c2aec3a8c2a2c281c3a2c291c2b8c3acc297c2bec3a7c299c2b2 | 捻ëÂÂ븮è¢Ââ¸ì¾ç² |
SJIS-WIN | c3afc2a6c2a4c3abc280c281c3abc2b8c2aec3a8c2a2c281c3a2c291c2b8c3acc297c2bec3a7c299c2b2 | テッツヲツ、テォツ?ツ?ォツクツョティツ「ツ?「ツ堕クテャツ猟セテァツ卍イ |
EUC-JP | c3afc2a6c2a4c3abc280c281c3abc2b8c2aec3a8c2a2c281c3a2c291c2b8c3acc297c2bec3a7c299c2b2 | 誰側造谷??谷存速竪蔵?但?存狸?他巽?族 |
UTF-8 | c3afc2a6c2a4c3abc280c281c3abc2b8c2aec3a8c2a2c281c3a2c291c2b8c3acc297c2bec3a7c299c2b2 | 捻ë븮è¢â¸ì¾ç² |
UHC | c3afc2a6c2a4c3abc280c281c3abc2b8c2aec3a8c2a2c281c3a2c291c2b8c3acc297c2bec3a7c299c2b2 | 챦짝짚챘?혖챘쨍짰챔짖혖창혩쨍챙혰쩐챌혲짼 |