同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3aec285c2a6c3a8c2b3c2aac3aec281c2aec3afc2bec290c3a9c2acc2a2c3afc2bdc2adc3aec287c2adc3a8c2bec29e質ミ鬢ュ辞
SJIS-WINc3aec285c2a6c3a8c2b3c2aac3aec281c2aec3afc2bec290c3a9c2acc2a2c3afc2bdc2adc3aec287c2adc3a8c2bec29eテョツ?ヲティツウツェテョツ?ョテッツセツ静ゥツャツ「テッツスツュテョツ?ュティツセツ
EUC-JPc3aec285c2a6c3a8c2b3c2aac3aec281c2aec3afc2bec290c3a9c2acc2a2c3afc2bdc2adc3aec287c2adc3a8c2bec29e樽?側竪続捉樽?速誰他?辿測蔵誰遜足樽?足竪他?
UTF-8c3aec285c2a6c3a8c2b3c2aac3aec281c2aec3afc2bec290c3a9c2acc2a2c3afc2bdc2adc3aec287c2adc3a8c2bec29e質ミ鬢ュ辞
UHCc3aec285c2a6c3a8c2b3c2aac3aec281c2aec3afc2bec290c3a9c2acc2a2c3afc2bdc2adc3aec287c2adc3a8c2bec29e챤혚짝챔쨀짧챤혖짰챦쩐혨챕짭짖챦쩍짯챤혝짯챔쩐혷