同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3aec281c2bfc3a5c2aec2a4c3a6c2b8c289c3afc2bec29bc3a8c280c2b3c3afc2bdc2bec3afc2bdc2bbc3a8c2adc298室渉ロ耳セサ識
SJIS-WINc3aec281c2bfc3a5c2aec2a4c3a6c2b8c289c3afc2bec29bc3a8c280c2b3c3afc2bdc2bec3afc2bdc2bbc3a8c2adc298テョツ?ソテ・ツョツ、テヲツクツ嘉ッツセツ崚ィツ?ツウテッツスツセテッツスツサティツュツ
EUC-JPc3aec281c2bfc3a5c2aec2a4c3a6c2b8c289c3afc2bec29bc3a8c280c2b3c3afc2bdc2bec3afc2bdc2bbc3a8c2adc298樽?多奪速造脱存?誰他?竪?続誰遜他誰遜損竪足?
UTF-8c3aec281c2bfc3a5c2aec2a4c3a6c2b8c289c3afc2bec29bc3a8c280c2b3c3afc2bdc2bec3afc2bdc2bbc3a8c2adc298室渉ロ耳セサ識
UHCc3aec281c2bfc3a5c2aec2a4c3a6c2b8c289c3afc2bec29bc3a8c280c2b3c3afc2bdc2bec3afc2bdc2bbc3a8c2adc298챤혖쩔책짰짚챈쨍혟챦쩐혴챔?쨀챦쩍쩐챦쩍쨩챔짯혱