同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3aec281c2adc3a5c2aec28dc3a9c2b4c288c3afc2bdc2a2c3a9c2bdc28ac3afc2bdc2b6c3a8c280c2b3 | îÂÂå®Âé´Âï½¢é½Âカè³ |
SJIS-WIN | c3aec281c2adc3a5c2aec28dc3a9c2b4c288c3afc2bdc2a2c3a9c2bdc28ac3afc2bdc2b6c3a8c280c2b3 | テョツ?ュテ・ツョツ催ゥツエツ暗ッツスツ「テゥツスツ甘ッツスツカティツ?ツウ |
EUC-JP | c3aec281c2adc3a5c2aec28dc3a9c2b4c288c3afc2bdc2a2c3a9c2bdc28ac3afc2bdc2b6c3a8c280c2b3 | 樽?足奪速?辿卒?誰遜蔵辿遜?誰遜其竪?続 |
UTF-8 | c3aec281c2adc3a5c2aec28dc3a9c2b4c288c3afc2bdc2a2c3a9c2bdc28ac3afc2bdc2b6c3a8c280c2b3 | îå®é´ï½¢é½ï½¶è³ |
UHC | c3aec281c2adc3a5c2aec28dc3a9c2b4c288c3afc2bdc2a2c3a9c2bdc28ac3afc2bdc2b6c3a8c280c2b3 | 챤혖짯책짰혥챕쨈혞챦쩍짖챕쩍혡챦쩍쨋챔?쨀 |