同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3acc2b1c298c3adc298c2bbc3acc2a8c298c3acc2b1c297c3acc2a7c2b9c3acc2a7c2b8c3adc29ac293c3adc298c2b77c챘혻쨘챗짹째횓혷|
SJIS-WINc3acc2b1c298c3adc298c2bbc3acc2a8c298c3acc2b1c297c3acc2a7c2b9c3acc2a7c2b8c3adc29ac293c3adc298c2b77cテャツアツ佚ュツ伉サテャツィツ佚ャツアツ療ャツァツケテャツァツクテュツ堋禿ュツ伉キ|
EUC-JPc3acc2b1c298c3adc298c2bbc3acc2a8c298c3acc2b1c297c3acc2a7c2b9c3acc2a7c2b8c3adc29ac293c3adc298c2b77c狸賊?鱈?損狸即?狸賊?狸則孫狸則存鱈??鱈?揃|
UTF-8c3acc2b1c298c3adc298c2bbc3acc2a8c298c3acc2b1c297c3acc2a7c2b9c3acc2a7c2b8c3adc29ac293c3adc298c2b77c챘혻쨘챗짹째횓혷|
UHCc3acc2b1c298c3adc298c2bbc3acc2a8c298c3acc2b1c297c3acc2a7c2b9c3acc2a7c2b8c3adc29ac293c3adc298c2b77c챙짹혱챠혱쨩챙짢혱챙짹혰챙짠쨔챙짠쨍챠혳혫챠혱쨌|