同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3acc2b1c295c3acc2a7c29ac3adc298c2abc3adc29ac293c3acc2a8c2a9c3acc2b1c299c3adc298c2bbc3acc2a8c2a9챕짚혫횓쨩챙혻쨩
SJIS-WINc3acc2b1c295c3acc2a7c29ac3adc298c2abc3adc29ac293c3acc2a8c2a9c3acc2b1c299c3adc298c2bbc3acc2a8c2a9テャツアツ陛ャツァツ堙ュツ伉ォテュツ堋禿ャツィツゥテャツアツ凖ュツ伉サテャツィツゥ
EUC-JPc3acc2b1c295c3acc2a7c29ac3adc298c2abc3adc29ac293c3acc2a8c2a9c3acc2b1c299c3adc298c2bbc3acc2a8c2a9狸賊?狸則?鱈?束鱈??狸即息狸賊?鱈?損狸即息
UTF-8c3acc2b1c295c3acc2a7c29ac3adc298c2abc3adc29ac293c3acc2a8c2a9c3acc2b1c299c3adc298c2bbc3acc2a8c2a9챕짚혫횓쨩챙혻쨩
UHCc3acc2b1c295c3acc2a7c29ac3adc298c2abc3adc29ac293c3acc2a8c2a9c3acc2b1c299c3adc298c2bbc3acc2a8c2a9챙짹혮챙짠혳챠혱짬챠혳혫챙짢짤챙짹혲챠혱쨩챙짢짤