同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3acc2b1c294c3adc298c2abc3acc2a9c294c3acc2b1c2a6c3acc2a9c28dc3acc2a7c29a6e6d4d | ì±Âëì©Â챦ì©Âì§ÂnmM |
SJIS-WIN | c3acc2b1c294c3adc298c2abc3acc2a9c294c3acc2b1c2a6c3acc2a9c28dc3acc2a7c29a6e6d4d | テャツアツ氾ュツ伉ォテャツゥツ氾ャツアツヲテャツゥツ催ャツァツ嗜mM |
EUC-JP | c3acc2b1c294c3adc298c2abc3acc2a9c294c3acc2b1c2a6c3acc2a9c28dc3acc2a7c29a6e6d4d | 狸賊?鱈?束狸息?狸賊側狸息?狸則?nmM |
UTF-8 | c3acc2b1c294c3adc298c2abc3acc2a9c294c3acc2b1c2a6c3acc2a9c28dc3acc2a7c29a6e6d4d | ì±í«ì©ì±¦ì©ì§nmM |
UHC | c3acc2b1c294c3adc298c2abc3acc2a9c294c3acc2b1c2a6c3acc2a9c28dc3acc2a7c29a6e6d4d | 챙짹혬챠혱짬챙짤혬챙짹짝챙짤혥챙짠혳nmM |