同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3acc2b1c294c3acc2a8c2a9c3adc29ac296c3acc2b1c2a4c3adc29ac289c3acc2b0c2bec3acc2b1c294c3acc2a8c298챔쨩횖챤횉찾챔쨘
SJIS-WINc3acc2b1c294c3acc2a8c2a9c3adc29ac296c3acc2b1c2a4c3adc29ac289c3acc2b0c2bec3acc2b1c294c3acc2a8c298テャツアツ氾ャツィツゥテュツ堋姪ャツアツ、テュツ堋嘉ャツーツセテャツアツ氾ャツィツ
EUC-JPc3acc2b1c294c3acc2a8c2a9c3adc29ac296c3acc2b1c2a4c3adc29ac289c3acc2b0c2bec3acc2b1c294c3acc2a8c298狸賊?狸即息鱈??狸賊造鱈??狸属他狸賊?狸即?
UTF-8c3acc2b1c294c3acc2a8c2a9c3adc29ac296c3acc2b1c2a4c3adc29ac289c3acc2b0c2bec3acc2b1c294c3acc2a8c298챔쨩횖챤횉찾챔쨘
UHCc3acc2b1c294c3acc2a8c2a9c3adc29ac296c3acc2b1c2a4c3adc29ac289c3acc2b0c2bec3acc2b1c294c3acc2a8c298챙짹혬챙짢짤챠혳혯챙짹짚챠혳혟챙째쩐챙짹혬챙짢혱