同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3acc285c28dc3abc2a0c2bbc3abc2a0c294c3acc285c28dc3abc2a0c2bac3abc2a0c2bcc3acc285c2807a4d | ì Âë »ë Âì Â렺렼ì ÂzM |
SJIS-WIN | c3acc285c28dc3abc2a0c2bbc3abc2a0c294c3acc285c28dc3abc2a0c2bac3abc2a0c2bcc3acc285c2807a4d | テャツ?催ォツ?ツサテォツ?ツ氾ャツ?催ォツ?ツコテォツ?ツシテャツ??zM |
EUC-JP | c3acc285c28dc3abc2a0c2bbc3abc2a0c294c3acc285c28dc3abc2a0c2bac3abc2a0c2bcc3acc285c2807a4d | 狸??谷?損谷??狸??谷?尊谷?村狸??zM |
UTF-8 | c3acc285c28dc3abc2a0c2bbc3abc2a0c294c3acc285c28dc3abc2a0c2bac3abc2a0c2bcc3acc285c2807a4d | ì ë »ë ì ë ºë ¼ì zM |
UHC | c3acc285c28dc3abc2a0c2bbc3abc2a0c294c3acc285c28dc3abc2a0c2bac3abc2a0c2bcc3acc285c2807a4d | 챙혚혥챘혻쨩챘혻혬챙혚혥챘혻쨘챘혻쩌챙혚?zM |