同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3acc285c28dc3abc2a0c2b1c3abc2a0c2bdc3abc2a0c2a1c3abc2a0c2bcc3acc284c2a4c3acc285c294c3acc284c290셍렱렽렡렼설셔섐
SJIS-WINc3acc285c28dc3abc2a0c2b1c3abc2a0c2bdc3abc2a0c2a1c3abc2a0c2bcc3acc284c2a4c3acc285c294c3acc284c290テャツ?催ォツ?ツアテォツ?ツステォツ?ツ。テォツ?ツシテャツ?、テャツ?氾ャツ?
EUC-JPc3acc285c28dc3abc2a0c2b1c3abc2a0c2bdc3abc2a0c2a1c3abc2a0c2bcc3acc284c2a4c3acc285c294c3acc284c290狸??谷?賊谷?遜谷?臓谷?村狸?造狸??狸??
UTF-8c3acc285c28dc3abc2a0c2b1c3abc2a0c2bdc3abc2a0c2a1c3abc2a0c2bcc3acc284c2a4c3acc285c294c3acc284c290셍렱렽렡렼설셔섐
UHCc3acc285c28dc3abc2a0c2b1c3abc2a0c2bdc3abc2a0c2a1c3abc2a0c2bcc3acc284c2a4c3acc285c294c3acc284c290챙혚혥챘혻짹챘혻쩍챘혻징챘혻쩌챙혙짚챙혚혬챙혙혨