同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2b5c280c3a9c2a0c298c3abc2a0c29fc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2bbc3a8c284c29a렻뵀領렟렻렯렻脚
SJIS-WINc3abc2a0c2bbc3abc2b5c280c3a9c2a0c298c3abc2a0c29fc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2bbc3a8c284c29aテォツ?ツサテォツオツ?テゥツ?ツ佚ォツ?ツ淌ォツ?ツサテォツ?ツッテォツ?ツサティツ?
EUC-JPc3abc2a0c2bbc3abc2b5c280c3a9c2a0c298c3abc2a0c29fc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2bbc3a8c284c29a谷?損谷袖?辿??谷??谷?損谷?俗谷?損竪??
UTF-8c3abc2a0c2bbc3abc2b5c280c3a9c2a0c298c3abc2a0c29fc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2bbc3a8c284c29a렻뵀領렟렻렯렻脚
UHCc3abc2a0c2bbc3abc2b5c280c3a9c2a0c298c3abc2a0c29fc3abc2a0c2bbc3abc2a0c2afc3abc2a0c2bbc3a8c284c29a챘혻쨩챘쨉?챕혻혱챘혻혺챘혻쨩챘혻짱챘혻쨩챔혙혳