同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3acc2bbc2b4c3acc285c294c3a9c2b0c2bbc3acc285c28dc3abc2a0c2964c렻렮렻컴셔鰻셍렖L
SJIS-WINc3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3acc2bbc2b4c3acc285c294c3a9c2b0c2bbc3acc285c28dc3abc2a0c2964cテォツ?ツサテォツ?ツョテォツ?ツサテャツサツエテャツ?氾ゥツーツサテャツ?催ォツ?ツ豊
EUC-JPc3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3acc2bbc2b4c3acc285c294c3a9c2b0c2bbc3acc285c28dc3abc2a0c2964c谷?損谷?速谷?損狸損卒狸??辿属損狸??谷??L
UTF-8c3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3acc2bbc2b4c3acc285c294c3a9c2b0c2bbc3acc285c28dc3abc2a0c2964c렻렮렻컴셔鰻셍렖L
UHCc3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3acc2bbc2b4c3acc285c294c3a9c2b0c2bbc3acc285c28dc3abc2a0c2964c챘혻쨩챘혻짰챘혻쨩챙쨩쨈챙혚혬챕째쨩챙혚혥챘혻혯L