同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3a6c297c2bdc3acc29dc296c3abc2a0c2a1c3abc2a0c2bbc3abc2a0c29f렻렮렻旽읖렡렻렟
SJIS-WINc3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3a6c297c2bdc3acc29dc296c3abc2a0c2a1c3abc2a0c2bbc3abc2a0c29fテォツ?ツサテォツ?ツョテォツ?ツサテヲツ猟ステャツ敖姪ォツ?ツ。テォツ?ツサテォツ?ツ
EUC-JPc3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3a6c297c2bdc3acc29dc296c3abc2a0c2a1c3abc2a0c2bbc3abc2a0c29f谷?損谷?速谷?損脱?遜狸??谷?臓谷?損谷??
UTF-8c3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3a6c297c2bdc3acc29dc296c3abc2a0c2a1c3abc2a0c2bbc3abc2a0c29f렻렮렻旽읖렡렻렟
UHCc3abc2a0c2bbc3abc2a0c2aec3abc2a0c2bbc3a6c297c2bdc3acc29dc296c3abc2a0c2a1c3abc2a0c2bbc3abc2a0c29f챘혻쨩챘혻짰챘혻쨩챈혰쩍챙혶혯챘혻징챘혻쨩챘혻혺