同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2bbc3abc2a0c2ae50c3abc2a0c2bbc3a6c296c2a4c3abc2a0c2aec3abc2a0c2bbc3abc2a7c2a3c3abc2a0c2ad | 렻렮Pë »æ¤렮렻맣렠|
SJIS-WIN | c3abc2a0c2bbc3abc2a0c2ae50c3abc2a0c2bbc3a6c296c2a4c3abc2a0c2aec3abc2a0c2bbc3abc2a7c2a3c3abc2a0c2ad | テォツ?ツサテォツ?ツョPテォツ?ツサテヲツ鳴、テォツ?ツョテォツ?ツサテォツァツ」テォツ?ツュ |
EUC-JP | c3abc2a0c2bbc3abc2a0c2ae50c3abc2a0c2bbc3a6c296c2a4c3abc2a0c2aec3abc2a0c2bbc3abc2a7c2a3c3abc2a0c2ad | 谷?損谷?速P谷?損脱?造谷?速谷?損谷則贈谷?足 |
UTF-8 | c3abc2a0c2bbc3abc2a0c2ae50c3abc2a0c2bbc3a6c296c2a4c3abc2a0c2aec3abc2a0c2bbc3abc2a7c2a3c3abc2a0c2ad | ë »ë ®Pë »æ¤ë ®ë »ë§£ë |
UHC | c3abc2a0c2bbc3abc2a0c2ae50c3abc2a0c2bbc3a6c296c2a4c3abc2a0c2aec3abc2a0c2bbc3abc2a7c2a3c3abc2a0c2ad | 챘혻쨩챘혻짰P챘혻쨩챈혯짚챘혻짰챘혻쨩챘짠짙챘혻짯 |