同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28cc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28c4d렻렭렻옌렻렭렻옌M
SJIS-WINc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28cc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28c4dテォツ?ツサテォツ?ツュテォツ?ツサテャツ伉古ォツ?ツサテォツ?ツュテォツ?ツサテャツ伉勲
EUC-JPc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28cc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28c4d谷?損谷?足谷?損狸??谷?損谷?足谷?損狸??M
UTF-8c3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28cc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28c4d렻렭렻옌렻렭렻옌M
UHCc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28cc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bbc3acc298c28c4d챘혻쨩챘혻짯챘혻쨩챙혱혣챘혻쨩챘혻짯챘혻쨩챙혱혣M