同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3abc2a0c2a7c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3a3c285c295렻렭렺렧렻렓렻ㅕ
SJIS-WINc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3abc2a0c2a7c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3a3c285c295テォツ?ツサテォツ?ツュテォツ?ツコテォツ?ツァテォツ?ツサテォツ?ツ禿ォツ?ツサテ」ツ?
EUC-JPc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3abc2a0c2a7c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3a3c285c295谷?損谷?足谷?尊谷?則谷?損谷??谷?損達??
UTF-8c3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3abc2a0c2a7c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3a3c285c295렻렭렺렧렻렓렻ㅕ
UHCc3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3abc2a0c2a7c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3a3c285c295챘혻쨩챘혻짯챘혻쨘챘혻짠챘혻쨩챘혻혫챘혻쨩찾혚혮