同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2bbc3abc2a0c2ad49c3abc2a0c2bbc3abc2a7c2a4c3abc2a0c2aec3abc2a0c2bbc3a6c295c2a6c3abc2a0c2ae | ë »ë ÂI렻매렮렻æ¦렮 |
SJIS-WIN | c3abc2a0c2bbc3abc2a0c2ad49c3abc2a0c2bbc3abc2a7c2a4c3abc2a0c2aec3abc2a0c2bbc3a6c295c2a6c3abc2a0c2ae | テォツ?ツサテォツ?ツュIテォツ?ツサテォツァツ、テォツ?ツョテォツ?ツサテヲツ閉ヲテォツ?ツョ |
EUC-JP | c3abc2a0c2bbc3abc2a0c2ad49c3abc2a0c2bbc3abc2a7c2a4c3abc2a0c2aec3abc2a0c2bbc3a6c295c2a6c3abc2a0c2ae | 谷?損谷?足I谷?損谷則造谷?速谷?損脱?側谷?速 |
UTF-8 | c3abc2a0c2bbc3abc2a0c2ad49c3abc2a0c2bbc3abc2a7c2a4c3abc2a0c2aec3abc2a0c2bbc3a6c295c2a6c3abc2a0c2ae | ë »ë Ië »ë§¤ë ®ë »æ¦ë ® |
UHC | c3abc2a0c2bbc3abc2a0c2ad49c3abc2a0c2bbc3abc2a7c2a4c3abc2a0c2aec3abc2a0c2bbc3a6c295c2a6c3abc2a0c2ae | 챘혻쨩챘혻짯I챘혻쨩챘짠짚챘혻짰챘혻쨩챈혮짝챘혻짰 |