同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bbc3a9c2a0c298c3acc29dc296c3a8c284c29ac3a6c296c2a4c3abc2a0c28f렻렦렻領읖脚斤렏
SJIS-WINc3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bbc3a9c2a0c298c3acc29dc296c3a8c284c29ac3a6c296c2a4c3abc2a0c28fテォツ?ツサテォツ?ツヲテォツ?ツサテゥツ?ツ佚ャツ敖姪ィツ?堙ヲツ鳴、テォツ?ツ
EUC-JPc3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bbc3a9c2a0c298c3acc29dc296c3a8c284c29ac3a6c296c2a4c3abc2a0c28f谷?損谷?側谷?損辿??狸??竪??脱?造谷??
UTF-8c3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bbc3a9c2a0c298c3acc29dc296c3a8c284c29ac3a6c296c2a4c3abc2a0c28f렻렦렻領읖脚斤렏
UHCc3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bbc3a9c2a0c298c3acc29dc296c3a8c284c29ac3a6c296c2a4c3abc2a0c28f챘혻쨩챘혻짝챘혻쨩챕혻혱챙혶혯챔혙혳챈혯짚챘혻혧