同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c2b0c3abc2a0c2bbc3abc2a0c28bc3abc2a0c2bbc3a2c280c298렻렦렺렰렻렋렻‘
SJIS-WINc3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c2b0c3abc2a0c2bbc3abc2a0c28bc3abc2a0c2bbc3a2c280c298テォツ?ツサテォツ?ツヲテォツ?ツコテォツ?ツーテォツ?ツサテォツ?ツ凝ォツ?ツサテ「ツ?ツ
EUC-JPc3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c2b0c3abc2a0c2bbc3abc2a0c28bc3abc2a0c2bbc3a2c280c298谷?損谷?側谷?尊谷?属谷?損谷??谷?損但??
UTF-8c3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c2b0c3abc2a0c2bbc3abc2a0c28bc3abc2a0c2bbc3a2c280c298렻렦렺렰렻렋렻‘
UHCc3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c2b0c3abc2a0c2bbc3abc2a0c28bc3abc2a0c2bbc3a2c280c298챘혻쨩챘혻짝챘혻쨘챘혻째챘혻쨩챘혻혢챘혻쨩창?혱