同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c291c3abc2a0c2bbc3abc2a7c2a4c3a7c2b6c2be6d4d렻렦렺렑렻매綾mM
SJIS-WINc3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c291c3abc2a0c2bbc3abc2a7c2a4c3a7c2b6c2be6d4dテォツ?ツサテォツ?ツヲテォツ?ツコテォツ?ツ妥ォツ?ツサテォツァツ、テァツカツセmM
EUC-JPc3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c291c3abc2a0c2bbc3abc2a7c2a4c3a7c2b6c2be6d4d谷?損谷?側谷?尊谷??谷?損谷則造巽其他mM
UTF-8c3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c291c3abc2a0c2bbc3abc2a7c2a4c3a7c2b6c2be6d4d렻렦렺렑렻매綾mM
UHCc3abc2a0c2bbc3abc2a0c2a6c3abc2a0c2bac3abc2a0c291c3abc2a0c2bbc3abc2a7c2a4c3a7c2b6c2be6d4d챘혻쨩챘혻짝챘혻쨘챘혻혩챘혻쨩챘짠짚챌쨋쩐mM