同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b1c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b14d | 렻렡렻렱렻렡렻렱M |
SJIS-WIN | c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b1c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b14d | テォツ?ツサテォツ?ツ。テォツ?ツサテォツ?ツアテォツ?ツサテォツ?ツ。テォツ?ツサテォツ?ツアM |
EUC-JP | c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b1c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b14d | 谷?損谷?臓谷?損谷?賊谷?損谷?臓谷?損谷?賊M |
UTF-8 | c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b1c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b14d | ë »ë ¡ë »ë ±ë »ë ¡ë »ë ±M |
UHC | c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b1c3abc2a0c2bbc3abc2a0c2a1c3abc2a0c2bbc3abc2a0c2b14d | 챘혻쨩챘혻징챘혻쨩챘혻짹챘혻쨩챘혻징챘혻쨩챘혻짹M |