同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3a8c2a0c2b1c3abc2a0c2bac3a7c2aec29d | ë »ë Âë »ë Â렺蠱렺箠|
SJIS-WIN | c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3a8c2a0c2b1c3abc2a0c2bac3a7c2aec29d | テォツ?ツサテォツ?ツ禿ォツ?ツサテォツ?ツュテォツ?ツコティツ?ツアテォツ?ツコテァツョツ |
EUC-JP | c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3a8c2a0c2b1c3abc2a0c2bac3a7c2aec29d | 谷?損谷??谷?損谷?足谷?尊竪?賊谷?尊巽速? |
UTF-8 | c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3a8c2a0c2b1c3abc2a0c2bac3a7c2aec29d | ë »ë ë »ë ë ºè ±ë ºç® |
UHC | c3abc2a0c2bbc3abc2a0c293c3abc2a0c2bbc3abc2a0c2adc3abc2a0c2bac3a8c2a0c2b1c3abc2a0c2bac3a7c2aec29d | 챘혻쨩챘혻혫챘혻쨩챘혻짯챘혻쨘챔혻짹챘혻쨘챌짰혶 |