同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c292c3abc2a0c2bbc3a3c285c294c3abc2a2c2a8c3abc2a0c2bac3a6c296c2a4c3abc2a0c297렻렒렻ㅔ뢨렺斤렗
SJIS-WINc3abc2a0c2bbc3abc2a0c292c3abc2a0c2bbc3a3c285c294c3abc2a2c2a8c3abc2a0c2bac3a6c296c2a4c3abc2a0c297テォツ?ツサテォツ?ツ津ォツ?ツサテ」ツ?氾ォツ「ツィテォツ?ツコテヲツ鳴、テォツ?ツ
EUC-JPc3abc2a0c2bbc3abc2a0c292c3abc2a0c2bbc3a3c285c294c3abc2a2c2a8c3abc2a0c2bac3a6c296c2a4c3abc2a0c297谷?損谷??谷?損達??谷蔵即谷?尊脱?造谷??
UTF-8c3abc2a0c2bbc3abc2a0c292c3abc2a0c2bbc3a3c285c294c3abc2a2c2a8c3abc2a0c2bac3a6c296c2a4c3abc2a0c297렻렒렻ㅔ뢨렺斤렗
UHCc3abc2a0c2bbc3abc2a0c292c3abc2a0c2bbc3a3c285c294c3abc2a2c2a8c3abc2a0c2bac3a6c296c2a4c3abc2a0c297챘혻쨩챘혻혪챘혻쨩찾혚혬챘짖짢챘혻쨘챈혯짚챘혻혰