同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c291c3abc2a0c2bbc3a9c2b0c2bbc3acc294c2bdc3abc2a0c29ac3abc2a0c2bac3acc28ac29b렻렑렻鰻씽렚렺슛
SJIS-WINc3abc2a0c2bbc3abc2a0c291c3abc2a0c2bbc3a9c2b0c2bbc3acc294c2bdc3abc2a0c29ac3abc2a0c2bac3acc28ac29bテォツ?ツサテォツ?ツ妥ォツ?ツサテゥツーツサテャツ板ステォツ?ツ堙ォツ?ツコテャツ環
EUC-JPc3abc2a0c2bbc3abc2a0c291c3abc2a0c2bbc3a9c2b0c2bbc3acc294c2bdc3abc2a0c29ac3abc2a0c2bac3acc28ac29b谷?損谷??谷?損辿属損狸?遜谷??谷?尊狸??
UTF-8c3abc2a0c2bbc3abc2a0c291c3abc2a0c2bbc3a9c2b0c2bbc3acc294c2bdc3abc2a0c29ac3abc2a0c2bac3acc28ac29b렻렑렻鰻씽렚렺슛
UHCc3abc2a0c2bbc3abc2a0c291c3abc2a0c2bbc3a9c2b0c2bbc3acc294c2bdc3abc2a0c29ac3abc2a0c2bac3acc28ac29b챘혻쨩챘혻혩챘혻쨩챕째쨩챙혬쩍챘혻혳챘혻쨘챙혡혴