同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3abc2a0c28d55c3abc2a0c2bac3abc2a7c2a4c3abc2a0c29ac3abc2a0c2bac3acc289c2a0445e7a4d렻렍U렺매렚렺쉠D^zM
SJIS-WINc3abc2a0c2bbc3abc2a0c28d55c3abc2a0c2bac3abc2a7c2a4c3abc2a0c29ac3abc2a0c2bac3acc289c2a0445e7a4dテォツ?ツサテォツ?ツ攻テォツ?ツコテォツァツ、テォツ?ツ堙ォツ?ツコテャツ可?D^zM
EUC-JPc3abc2a0c2bbc3abc2a0c28d55c3abc2a0c2bac3abc2a7c2a4c3abc2a0c29ac3abc2a0c2bac3acc289c2a0445e7a4d谷?損谷??U谷?尊谷則造谷??谷?尊狸??D^zM
UTF-8c3abc2a0c2bbc3abc2a0c28d55c3abc2a0c2bac3abc2a7c2a4c3abc2a0c29ac3abc2a0c2bac3acc289c2a0445e7a4d렻렍U렺매렚렺쉠D^zM
UHCc3abc2a0c2bbc3abc2a0c28d55c3abc2a0c2bac3abc2a7c2a4c3abc2a0c29ac3abc2a0c2bac3acc289c2a0445e7a4d챘혻쨩챘혻혥U챘혻쨘챘짠짚챘혻혳챘혻쨘챙혟혻D^zM