同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3abc2a0c2bbc3abc2a0c28a6ac3abc2a0c2bac3a7c2aec29dc3abc2a7c2a4c3abc2a0c28b454c4d | ë »ë Âjë ºç®Â매ë ÂELM |
SJIS-WIN | c3abc2a0c2bbc3abc2a0c28a6ac3abc2a0c2bac3a7c2aec29dc3abc2a7c2a4c3abc2a0c28b454c4d | テォツ?ツサテォツ?ツ核テォツ?ツコテァツョツ敕ォツァツ、テォツ?ツ畿LM |
EUC-JP | c3abc2a0c2bbc3abc2a0c28a6ac3abc2a0c2bac3a7c2aec29dc3abc2a7c2a4c3abc2a0c28b454c4d | 谷?損谷??j谷?尊巽速?谷則造谷??ELM |
UTF-8 | c3abc2a0c2bbc3abc2a0c28a6ac3abc2a0c2bac3a7c2aec29dc3abc2a7c2a4c3abc2a0c28b454c4d | ë »ë jë ºç®ë§¤ë ELM |
UHC | c3abc2a0c2bbc3abc2a0c28a6ac3abc2a0c2bac3a7c2aec29dc3abc2a7c2a4c3abc2a0c28b454c4d | 챘혻쨩챘혻혡j챘혻쨘챌짰혶챘짠짚챘혻혢ELM |