同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3a8c284c29ac3abc2a0c29fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2bbc2b5c3a8c284c29a렻脚렟렻렞렻컵脚
SJIS-WINc3abc2a0c2bbc3a8c284c29ac3abc2a0c29fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2bbc2b5c3a8c284c29aテォツ?ツサティツ?堙ォツ?ツ淌ォツ?ツサテォツ?ツ榲ォツ?ツサテャツサツオティツ?
EUC-JPc3abc2a0c2bbc3a8c284c29ac3abc2a0c29fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2bbc2b5c3a8c284c29a谷?損竪??谷??谷?損谷??谷?損狸損袖竪??
UTF-8c3abc2a0c2bbc3a8c284c29ac3abc2a0c29fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2bbc2b5c3a8c284c29a렻脚렟렻렞렻컵脚
UHCc3abc2a0c2bbc3a8c284c29ac3abc2a0c29fc3abc2a0c2bbc3abc2a0c29ec3abc2a0c2bbc3acc2bbc2b5c3a8c284c29a챘혻쨩챔혙혳챘혻혺챘혻쨩챘혻혷챘혻쨩챙쨩쨉챔혙혳