同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3a6c299c2aec3abc2a0c2a2c3abc2a0c2bac3acc285c294c3a4c2bcc2bcc3acc285c294c3a9c2a0c298렻普렢렺셔似셔領
SJIS-WINc3abc2a0c2bbc3a6c299c2aec3abc2a0c2a2c3abc2a0c2bac3acc285c294c3a4c2bcc2bcc3acc285c294c3a9c2a0c298テォツ?ツサテヲツ卍ョテォツ?ツ「テォツ?ツコテャツ?氾、ツシツシテャツ?氾ゥツ?ツ
EUC-JPc3abc2a0c2bbc3a6c299c2aec3abc2a0c2a2c3abc2a0c2bac3acc285c294c3a4c2bcc2bcc3acc285c294c3a9c2a0c298谷?損脱?速谷?蔵谷?尊狸??辰村村狸??辿??
UTF-8c3abc2a0c2bbc3a6c299c2aec3abc2a0c2a2c3abc2a0c2bac3acc285c294c3a4c2bcc2bcc3acc285c294c3a9c2a0c298렻普렢렺셔似셔領
UHCc3abc2a0c2bbc3a6c299c2aec3abc2a0c2a2c3abc2a0c2bac3acc285c294c3a4c2bcc2bcc3acc285c294c3a9c2a0c298챘혻쨩챈혲짰챘혻짖챘혻쨘챙혚혬채쩌쩌챙혚혬챕혻혱