同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3a6c297c2bdc3a4c2bcc2bcc3abc2a0c295c3abc2a0c2bbc3abc2a0c292c3abc2a0c2bac3abc2a0c297렻旽似렕렻렒렺렗
SJIS-WINc3abc2a0c2bbc3a6c297c2bdc3a4c2bcc2bcc3abc2a0c295c3abc2a0c2bbc3abc2a0c292c3abc2a0c2bac3abc2a0c297テォツ?ツサテヲツ猟ステ、ツシツシテォツ?ツ陛ォツ?ツサテォツ?ツ津ォツ?ツコテォツ?ツ
EUC-JPc3abc2a0c2bbc3a6c297c2bdc3a4c2bcc2bcc3abc2a0c295c3abc2a0c2bbc3abc2a0c292c3abc2a0c2bac3abc2a0c297谷?損脱?遜辰村村谷??谷?損谷??谷?尊谷??
UTF-8c3abc2a0c2bbc3a6c297c2bdc3a4c2bcc2bcc3abc2a0c295c3abc2a0c2bbc3abc2a0c292c3abc2a0c2bac3abc2a0c297렻旽似렕렻렒렺렗
UHCc3abc2a0c2bbc3a6c297c2bdc3a4c2bcc2bcc3abc2a0c295c3abc2a0c2bbc3abc2a0c292c3abc2a0c2bac3abc2a0c297챘혻쨩챈혰쩍채쩌쩌챘혻혮챘혻쨩챘혻혪챘혻쨘챘혻혰