同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3a3c285c294c3acc281c2a9c3abc2a0c2bbc3a3c285c294c3abc2acc2abc3abc2a0c2bbc3a3c285c294렻ㅔ쁩렻ㅔ묫렻ㅔ
SJIS-WINc3abc2a0c2bbc3a3c285c294c3acc281c2a9c3abc2a0c2bbc3a3c285c294c3abc2acc2abc3abc2a0c2bbc3a3c285c294テォツ?ツサテ」ツ?氾ャツ?ゥテォツ?ツサテ」ツ?氾ォツャツォテォツ?ツサテ」ツ?
EUC-JPc3abc2a0c2bbc3a3c285c294c3acc281c2a9c3abc2a0c2bbc3a3c285c294c3abc2acc2abc3abc2a0c2bbc3a3c285c294谷?損達??狸?息谷?損達??谷測束谷?損達??
UTF-8c3abc2a0c2bbc3a3c285c294c3acc281c2a9c3abc2a0c2bbc3a3c285c294c3abc2acc2abc3abc2a0c2bbc3a3c285c294렻ㅔ쁩렻ㅔ묫렻ㅔ
UHCc3abc2a0c2bbc3a3c285c294c3acc281c2a9c3abc2a0c2bbc3a3c285c294c3abc2acc2abc3abc2a0c2bbc3a3c285c294챘혻쨩찾혚혬챙혖짤챘혻쨩찾혚혬챘짭짬챘혻쨩찾혚혬