同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3abc2a0c2bbc3a3c285c294c3a7c291c299c3a2c294c299c3abc2a0c2a2c3abc2a0c2bbc3a3c285c294c3acc285c294렻ㅔ瑙┙렢렻ㅔ셔
SJIS-WINc3abc2a0c2bbc3a3c285c294c3a7c291c299c3a2c294c299c3abc2a0c2a2c3abc2a0c2bbc3a3c285c294c3acc285c294テォツ?ツサテ」ツ?氾ァツ堕凖「ツ板凖ォツ?ツ「テォツ?ツサテ」ツ?氾ャツ?
EUC-JPc3abc2a0c2bbc3a3c285c294c3a7c291c299c3a2c294c299c3abc2a0c2a2c3abc2a0c2bbc3a3c285c294c3acc285c294谷?損達??巽??但??谷?蔵谷?損達??狸??
UTF-8c3abc2a0c2bbc3a3c285c294c3a7c291c299c3a2c294c299c3abc2a0c2a2c3abc2a0c2bbc3a3c285c294c3acc285c294렻ㅔ瑙┙렢렻ㅔ셔
UHCc3abc2a0c2bbc3a3c285c294c3a7c291c299c3a2c294c299c3abc2a0c2a2c3abc2a0c2bbc3a3c285c294c3acc285c294챘혻쨩찾혚혬챌혩혲창혬혲챘혻짖챘혻쨩찾혚혬챙혚혬